Arabia
509708450Analyzed2v2 RM
·
4d ago on Sep 27, 2026·
22m 49s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
|GaoeG| flamingo
18 units ordered
Scout Cavalry17
Spearman1
First military 9:59 — Spearman
claran33
11 units ordered
Man-at-Arms7
Spearman4
First military 15:02 — Spearman
Lord Ice
21 units ordered
Man-at-Arms8
Mounted Crossbowman5
Militia4
Spearman2
Varangian Guard2
First military 13:18 — Militia
Overhead
22 units ordered
Serjeant21
Spearman1
First military 9:54 — Serjeant
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
|GaoeG| flamingo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
claran33’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
Lord Ice’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
Overhead’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3