AoeStats
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Black Forest

509426743Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 30m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
1032
+33
🇫🇮 Mongols · Finland
901
+15
🇫🇮 Danes · Finland
843
+17
🇹🇷 Khmer · Türkiye
1000
-19
🇹🇷 Franks · Türkiye
828
-12
🇹🇷 Teutons · Türkiye
797
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,314 9:32 — — ⚔ Archer Rush
32 991 13:17 — — ⚔ Scout Rush
22 667 10:26 17:43 — ⛏ Fast Castle
17 540 10:57 — — ⚔ M@A Rush
15 475 13:13 29:12 —
15 475 11:31 23:43 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
9,830 5,785 1,815 495 17,925 19,118
7,145 5,085 1,740 600 14,570 15,083
6,730 5,473 1,125 125 13,453 16,297
4,465 4,520 1,555 195 10,735 12,302
4,810 3,530 560 150 9,050 11,529
3,605 2,581 200 455 6,841 9,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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