AoeStats
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Arena

509785890Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 65m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
981
+12
🇫🇷 Saxons · France
968
+12
🇹🇷 Vikings · Türkiye
910
+15
🇵🇪 Mongols · Peru
848
+16
🇮🇳 Khmer · India
931
-16
🇦🇷 Goths · Argentina
877
-14
🇻🇳 Vietnamese · Vietnam
867
-13
🇨🇴 Celts · Colombia
841
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,612 10:45 16:10 30:44 ⛏ Fast Castle
23 1,492 11:03 15:46 36:16 ⛏ Fast Castle
23 1,489 12:33 18:37 35:27 ⛏ Fast Castle
22 1,412 10:58 17:48 33:36 ⛏ Fast Castle
15 973 12:56 19:43 37:36 ⛏ Fast Castle
9 593 13:05 21:14 — ⚔ Archer Rush
7 463 10:56 21:19 36:33 ⛏ Fast Castle
7 477 11:39 19:23 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,055 18,440 12,520 2,050 60,065 69,144
19,585 15,998 12,330 2,845 50,758 101,755
19,400 15,780 10,400 3,395 48,975 84,637
18,210 14,685 10,680 1,700 45,275 77,624
23,125 14,620 4,645 1,305 43,695 64,374
11,150 7,865 4,070 2,155 25,240 31,417
10,915 7,880 5,230 230 24,255 30,874
9,225 9,935 2,550 850 22,560 30,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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