AoeStats
← Vinnyloot

Black Forest

510355411Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 60m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
793
+17
🇷🇺 Romans · Russia
785
+18
🇨🇳 Saxons · China
824
-17
🇨🇦 Wei · Canada
822
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,658 12:59 21:32 39:39 ⛏ Fast Castle
22 1,336 15:10 22:59 36:56 ⛏ Fish Boom FC
14 855 10:56 19:33 35:00 ⚔ M@A Rush
13 775 9:57 20:43 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,850 27,622 24,225 4,115 93,812 104,028
28,280 31,123 24,740 5,470 89,613 97,734
26,800 26,288 16,155 3,150 72,393 80,810
8,460 7,590 2,655 1,060 19,765 24,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.