AoeStats
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Arena

509274753Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 53m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
856
+14
🇨🇳 Spanish · China
843
+15
🇲🇽 Persians · Mexico
836
+15
🇨🇳 Chinese · China
815
+30
🇲🇽 Franks · Mexico
861
-18
🇲🇽 Danes · Mexico
839
-16
🇲🇽 Khmer · Mexico
803
-14
🇲🇽 Persians · Mexico
753
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,798 11:25 17:06 32:53 ⛏ Fast Castle
22 1,161 12:30 22:38 31:18 ⛏ Fast Castle
22 1,203 11:58 19:51 30:25 ⛏ Fast Castle
21 1,120 11:27 16:52 32:57 ⛏ Fast Castle
17 892 13:54 20:11 31:59 ⛏ Fast Castle
14 745 11:56 22:54 41:09 ⛏ Fast Castle
10 542 10:29 23:39 37:11 ⛏ Fast Castle
6 347 14:07 30:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,105 19,155 13,850 12,000 71,110 97,241
22,035 25,450 11,190 2,150 60,825 69,697
28,270 14,125 15,035 1,750 59,180 66,451
24,095 13,645 13,430 2,350 53,520 67,450
18,530 15,960 11,795 4,100 50,385 54,502
17,865 15,110 11,660 2,350 46,985 50,115
9,225 8,575 2,515 990 21,305 30,823
5,595 3,130 1,335 0 10,060 13,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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