AoeStats
← Malik_dk14

Arena

509840043Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 34m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
976
+18
🇮🇳 Dravidians · India
959
+19
🇨🇳 Magyars · China
1060
-20
🇦🇷 Varangians · Argentina
974
-49
Player eAPM Actions Feudal Castle Imperial Opening
22 739 10:00 16:41 32:25 ⚔ Archer Rush
19 641 11:26 16:21 30:27 ⛏ Fast Castle
17 590 10:07 19:06 31:54 ⛏ Fast Castle
10 331 10:17 24:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,850 8,230 3,935 950 21,965 24,565
8,500 6,825 4,200 650 20,175 22,042
6,200 6,225 4,445 1,735 18,605 20,397
4,840 2,830 350 0 8,020 10,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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