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510312103Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 60m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Romans · Austria
1109
+12
🇳🇱 Bengalis · Netherlands
1094
+12
🇨🇿 Koreans · Czechia
1055
+14
🇮🇳 Huns · India
1017
+16
🇧🇷 Mongols · Brazil
1108
-16
🇹🇼 Varangians · Taiwan
1096
-16
🇨🇳 Italians · China
1044
-15
🇨🇳 Vietnamese · China
811
-7
Player eAPM Actions Feudal Castle Imperial Opening
65 3,951 10:39 20:34 36:42 ⚔ Scout Rush
53 3,195 9:50 28:58 38:50 ⚔ Archer Rush
47 2,889 10:30 25:08 44:03 ⚔ Archer Rush
46 2,771 11:23 15:10 34:59 ⚔ FC into Archers
41 2,489 9:35 17:52 37:58
34 2,042 10:38 14:48 35:24 ⛏ Fast Castle
34 2,067 10:39 21:43 —
30 1,795 11:27 15:17 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,490 23,845 32,760 5,130 105,225 117,785
35,990 51,421 8,870 2,250 98,531 99,323
39,610 20,590 26,320 5,280 91,800 100,973
38,910 19,453 19,225 2,180 79,768 86,138
37,585 17,165 17,155 4,300 76,205 85,820
22,755 28,626 20,265 3,050 74,696 89,253
12,810 19,527 15,605 2,330 50,272 61,430
14,060 8,222 3,670 2,990 28,942 30,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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