AoeStats
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Arena

510378420Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 46m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1126
+15
🇹🇷 Cumans · Türkiye
1120
+15
🇩🇪 Spanish · Germany
1094
+16
🇪🇸 Byzantines · Spain
1086
+16
🇦🇺 Malay · Australia
1125
-17
🇨🇴 Turks · Colombia
1106
-16
🇦🇷 Danes · Argentina
1098
-16
🇩🇪 Berbers · Germany
1044
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,282 11:22 15:59 32:56 ⛏ Fast Castle
40 1,892 12:32 16:11 32:56 ⛏ Fast Castle
34 1,577 11:04 20:06 24:58 ◆ FC into Fast Imp
34 1,609 11:42 15:43 35:57 ⛏ Fast Castle
30 1,415 11:21 14:56 29:58 ⛏ Fast Castle
29 1,358 10:41 14:28 30:59 ⛏ Fast Castle
19 868 11:02 17:08 — ⛏ Fast Castle
19 910 10:32 14:29 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,485 29,705 11,845 1,340 74,375 79,408
25,870 24,120 13,755 2,400 66,145 77,350
28,315 10,430 21,070 2,900 62,715 70,236
26,515 23,585 2,365 1,880 54,345 58,430
27,420 10,870 10,180 1,500 49,970 57,866
27,415 10,910 8,230 1,930 48,485 53,044
17,620 8,635 7,460 950 34,665 38,453
5,590 4,505 300 1,760 12,155 13,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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