AoeStats
← Tavok42

Black Forest

508498754Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 64m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1205
+12
🇲🇽 Danes · Mexico
1202
+12
🇨🇭 Spanish · Switzerland
1177
+13
🇨🇴 Bulgarians · Colombia
1104
+16
🇳🇱 Romans · Netherlands
1160
-15
🇳🇱 Goths · Netherlands
1137
-14
🇳🇱 Britons · Netherlands
1124
-14
🇳🇱 Bohemians · Netherlands
1034
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,841 10:15 17:50 32:24 ⛏ Fast Castle
35 2,238 11:06 17:48 36:18 ⛏ Fast Castle
34 2,199 14:03 17:54 34:15 ⛏ Fast Castle
33 2,129 13:43 18:32 36:05 ⛏ Fast Castle
30 1,927 9:57 19:08 39:18 ⚔ Drush FC
29 1,872 13:29 24:13 36:05 ⛏ Fast Castle
26 1,703 13:25 17:12 31:09 ⛏ Fast Castle
24 1,564 12:22 17:13 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,575 42,425 45,085 6,250 143,335 158,761
64,065 57,275 4,890 1,350 127,580 140,235
14,950 64,657 43,775 1,710 125,092 143,483
45,840 53,423 21,580 3,215 124,058 139,053
43,320 30,997 16,845 4,070 95,232 131,128
40,175 33,643 6,635 2,125 82,578 88,898
21,205 33,175 16,060 3,170 73,610 114,145
32,610 21,735 15,270 1,680 71,295 85,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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