AoeStats
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Arabia

509393801Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 34m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
2010
+7
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1996
+7
🇨🇿 Tupi · Czechia
1926
+9
🇬🇧 Britons · United Kingdom
1920
+10
🇹🇼 Khitans · Taiwan
2010
-16
🇹🇼 Maya · Taiwan
1834
-9
🇦🇷 Ethiopians · Argentina
1621
-4
🇹🇼 Franks · Taiwan
1613
-4
Player eAPM Actions Feudal Castle Imperial Opening
90 3,053 8:43 21:00 32:45 ⚔ Archer Rush
73 2,482 8:30 30:48 — ⚔ Scout Rush
70 2,394 8:09 21:33 — ⚔ Archer Rush
68 2,297 8:52 26:29 — ⚔ Archer Rush
68 2,309 8:52 22:39 — ⚔ Archer Rush
49 1,681 8:29 30:43 — ⚔ Scout Rush
37 1,251 8:17 22:21 — ⚔ Scout Rush
16 536 9:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,975 9,241 6,990 1,400 26,606 27,081
7,925 8,658 5,640 100 22,323 23,906
14,660 6,319 370 495 21,844 24,168
6,975 8,007 4,470 1,900 21,352 22,581
13,625 5,780 670 45 20,120 20,670
10,350 4,090 4,325 200 18,965 19,196
6,695 7,442 3,390 580 18,107 19,704
1,650 721 50 0 2,421 3,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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