AoeStats
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MegaRandom

508134318Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 33m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burgundians · Mexico
1009
+9
🇬🇹 Magyars · Guatemala
947
+12
🇺🇸 Franks · United States
931
+12
🇲🇽 Vietnamese · Mexico
911
+13
🇨🇳 Koreans · China
870
-34
🇨🇦 Lithuanians · Canada
852
-12
🇲🇽 Magyars · Mexico
847
-11
🇹🇷 Poles · Türkiye
834
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,102 14:51 24:01 — ⛏ Fish Boom FC
31 1,029 11:03 24:05 — ⚔ Scout Rush
23 767 12:20 19:18 — ⛏ Fish Boom FC
20 671 12:09 23:57 — ⚔ Fish Boom into Scouts
18 593 13:26 24:19 — ⛏ Fish Boom FC
14 452 11:47 24:10 —
13 437 11:23 26:13 — ⚔ Scout Rush
6 212 9:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,975 6,255 4,455 1,400 22,085 22,756
6,975 7,222 1,595 780 16,572 18,788
8,770 4,991 1,025 1,400 16,186 20,999
7,900 4,700 1,895 1,260 15,755 16,426
7,875 5,685 770 205 14,535 16,306
6,375 4,235 1,985 1,895 14,490 14,632
5,920 3,165 1,175 0 10,260 11,004
1,700 1,330 0 0 3,030 4,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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