AoeStats
← tmonteiro

MegaRandom

508514912Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 52m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1254
+17
🇨🇴 Franks · Colombia
1241
+18
🇵🇹 Vikings · Portugal
1334
-20
🇵🇹 Cumans · Portugal
1222
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,341 10:42 14:35 32:39 ⛏ Fast Castle
31 1,612 9:57 16:00 35:58 ⛏ Fish Boom FC
30 1,550 10:07 25:05 35:17 ⛏ Fish Boom into Fire Galleys FC
25 1,300 11:01 18:33 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,945 21,655 12,110 5,555 66,265 67,009
23,760 13,812 13,965 5,315 56,852 74,315
23,695 15,230 13,420 3,000 55,345 59,470
11,545 10,640 4,420 3,855 30,460 37,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.