AoeStats
← ZAKOTA | BRO

Arabia

511066739Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 5m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
933
+12
🇵🇰 Varangians · Pakistan
877
+14
🇺🇸 Khmer · United States
877
+14
🇩🇪 Persians · Germany
804
+16
🇺🇸 Teutons · United States
859
-15
🇧🇷 Spanish · Brazil
847
-15
🇦🇷 Huns · Argentina
809
-13
🇦🇷 Huns · Argentina
793
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 245 — — —
47 236 — — —
40 202 — — —
23 116 — — —
15 78 — — —
14 73 — — —
9 46 — — —
6 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 150 0 0 1,000 995
550 225 0 0 775 645
500 250 0 0 750 603
600 150 0 0 750 630
600 100 0 0 700 490
400 100 0 0 500 597
450 0 0 0 450 656
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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