AoeStats
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Arena

510445975Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 35m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saxons · Poland
1041
+11
🇫🇮 Hindustanis · Finland
1000
+13
🇰🇼 Spanish · Kuwait
996
+12
🇨🇱 Bohemians · Chile
927
-12
🇨🇱 Bulgarians · Chile
927
-12
🇨🇱 Turks · Chile
926
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,422 11:09 19:10 — ⛏ Fast Castle
39 1,384 12:24 16:18 21:46 ◆ FC into Fast Imp
36 1,299 11:46 15:37 31:25 ⛏ Fast Castle
23 833 12:38 16:29 — ⛏ Fast Castle
20 729 12:52 24:46 —
19 696 10:42 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,245 11,185 21,555 955 63,940 66,663
4,140 14,435 5,900 3,250 27,725 27,521
10,490 6,175 1,980 2,650 21,295 24,072
9,770 4,345 2,575 0 16,690 19,546
6,135 4,850 3,975 100 15,060 16,094
5,685 4,275 925 575 11,460 11,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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