AoeStats
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Nomad

510772336Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 57m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Sicilians · Hong Kong SAR China
1016
+13
🇭🇰 Varangians · Hong Kong SAR China
1007
+13
🇨🇳 Berbers · China
925
+17
🇭🇰 Malay · Hong Kong SAR China
875
+19
🇹🇼 Malay · Taiwan
982
-17
🇹🇼 Poles · Taiwan
962
-16
🇯🇵 Vietnamese · Japan
925
-15
🇩🇪 Saracens · Germany
912
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,537 17:55 27:36 41:09 ⚔ Fish Boom into M@A into Skirms
43 2,485 18:13 22:06 40:37 ⚔ Fish Boom into Archers into Fire Galleys
40 2,289 13:58 25:00 42:36 ⚔ Fish Boom into Archers
29 1,657 16:54 36:04 — ⚔ Archers into Fish Boom
27 1,539 15:08 24:25 37:48 ⛏ Fast Castle
24 1,402 15:28 19:30 49:09 ⛏ Fish Boom FC
19 1,104 13:12 28:52 48:52 ⛏ Fast Castle
13 772 15:41 27:03 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,125 26,965 11,800 3,050 67,940 77,449
14,565 21,195 11,965 5,300 53,025 57,082
18,710 15,770 9,160 7,105 50,745 56,282
19,595 4,814 16,520 2,150 43,079 48,272
19,320 11,410 8,745 2,875 42,350 48,061
14,925 15,475 4,605 725 35,730 40,504
10,840 12,959 3,695 3,100 30,594 34,675
9,175 9,259 2,155 2,025 22,614 25,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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