AoeStats
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Nomad

510315628Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 41m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1144
+16
🇹🇼 Malay · Taiwan
1140
+16
🇸🇪 Varangians · Sweden
1167
-17
🇮🇹 Shu · Italy
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,575 11:51 22:03 39:11 ⚔ Fish Boom into Scouts into Galleys
27 1,118 13:15 18:34 40:03 ⛏ Fish Boom FC
23 948 13:09 23:31 — ⛏ Fish Boom FC
22 914 16:00 20:10 36:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,435 14,920 8,500 1,700 39,555 46,303
14,100 15,555 6,315 2,525 38,495 42,187
9,805 15,100 3,315 2,250 30,470 34,679
7,945 8,740 3,345 300 20,330 20,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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