AoeStats
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Pilgrims

510253979Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 61m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Varangians · Vietnam
1217
+13
🇨🇳 Tupi · China
1215
+13
🇹🇼 Persians · Taiwan
1183
+15
🇹🇼 Varangians · Taiwan
1161
+16
🇳🇿 Romans · New Zealand
1214
-17
🇨🇳 Vikings · China
1143
-14
🇹🇼 Vikings · Taiwan
1136
-13
🇨🇳 Malay · China
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,376 11:12 19:48 40:42 ⛏ Fish Boom into Galleys FC
34 2,085 10:08 20:47 40:22 ⛏ Fish Boom into Galleys FC
28 1,731 10:53 19:47 50:40 ⛏ Fish Boom into Fire Galleys FC
26 1,608 12:27 18:00 34:49 ⛏ Fish Boom FC
22 1,367 14:01 17:50 33:31 ⛏ Fish Boom FC
22 1,357 11:37 16:24 38:15 ⛏ Fish Boom FC
18 1,134 12:50 16:30 22:50 ⛏ Fish Boom FC
14 848 11:43 20:57 35:42 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,200 33,985 21,035 3,095 83,315 108,957
16,325 36,208 16,050 1,750 70,333 75,226
24,790 15,975 15,180 2,250 58,195 99,976
14,805 31,085 9,760 1,600 57,250 66,387
18,520 23,515 12,785 2,200 57,020 71,631
19,075 11,370 5,875 2,765 39,085 42,828
13,435 15,970 6,860 2,150 38,415 44,063
8,675 13,167 5,620 1,650 29,112 31,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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