AoeStats
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Arabia

510295545Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 53m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
860
+14
🇷🇺 Britons · Russia
831
+15
🇧🇷 Franks · Brazil
785
+17
🇫🇷 Spanish · France
775
+17
🇨🇳 Huns · China
840
-17
🇹🇼 Franks · Taiwan
826
-26
🇬🇧 Varangians · United Kingdom
779
-15
🇱🇰 Khmer · Sri Lanka
774
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,870 11:25 17:54 45:18 ⚔ Scout Rush
24 1,291 11:29 17:41 39:44 ⛏ Fast Castle
18 974 10:32 18:53 35:30 ⛏ Fast Castle
14 765 10:35 20:31 32:38 ⛏ Fast Castle
13 706 11:33 18:26 32:45 ⛏ Fast Castle
11 584 11:15 18:39 — ⛏ Fast Castle
9 501 12:12 20:36 29:15 ⛏ Fast Castle
5 291 13:03 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,600 20,256 8,475 1,465 55,796 58,149
25,945 6,800 15,820 4,050 52,615 56,188
21,245 10,588 17,445 850 50,128 53,754
16,225 17,248 8,860 2,865 45,198 51,839
16,525 8,925 11,480 1,800 38,730 48,853
10,320 7,498 6,135 1,995 25,948 30,385
8,000 5,415 2,780 1,700 17,895 21,914
4,750 5,866 1,310 1,115 13,041 15,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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