AoeStats
← Jobington

Nomad

510640238Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 61m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1215
+15
🇧🇷 Huns · Brazil
1212
+15
🇬🇧 Bengalis · United Kingdom
1201
-15
🇫🇷 Varangians · France
1180
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,753 14:08 20:24 33:25 ⛏ Fish Boom FC
25 1,555 12:48 21:46 35:50 ⛏ Fish Boom FC
19 1,185 13:28 25:07 — ⛏ Fish Boom into Galleys FC
11 676 16:31 25:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,290 19,705 17,620 5,630 74,245 85,699
21,220 17,785 13,050 6,065 58,120 59,246
8,670 11,760 1,960 3,000 25,390 26,455
4,315 4,975 920 750 10,960 11,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.