AoeStats
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MegaRandom

508592943Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 70m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
782
+13
🇺🇸 Jurchens · United States
715
+16
🇨🇱 Portuguese · Chile
810
-37
613
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 1,435 13:38 27:29 34:01 ⛏ Fish Boom FC into Fast Imp
17 1,189 13:48 18:37 36:11 ⛏ Fast Castle
17 1,187 12:30 20:05 38:03 ⛏ Fish Boom FC
16 1,139 13:46 20:24 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,230 18,783 29,895 1,950 90,858 132,125
26,850 26,335 17,975 4,385 75,545 87,932
25,900 15,310 16,075 2,400 59,685 63,097
14,295 20,270 14,125 5,100 53,790 62,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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