AoeStats
← 清融

Black Forest

508587624Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 55m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
771
+11
🇨🇳 Danes · China
748
+12
🇲🇽 Byzantines · Mexico
662
-12
🇲🇽 Japanese · Mexico
652
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,223 13:49 19:43 31:41 ⛏ Fast Castle
16 891 16:43 25:31 37:52 ⛏ Fast Castle
14 797 15:25 21:52 35:19 ⛏ Fast Castle
13 743 12:36 20:36 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,555 16,750 17,390 3,060 87,755 92,967
23,085 23,020 11,905 1,910 59,920 77,097
20,565 22,679 11,835 1,900 56,979 75,359
14,990 14,957 7,180 1,135 38,262 57,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.