AoeStats
← WhipLord

Arabia

504902657Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 51m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
776
+15
🇨🇦 Japanese · Canada
768
+15
🇦🇺 Byzantines · Australia
761
-30
🇦🇺 Franks · Australia
761
-30
Player eAPM Actions Feudal Castle Imperial Opening
28 1,445 11:16 23:14 — ⚔ Scout Rush
23 1,200 10:27 24:24 36:49 ⚔ Skirmisher Rush
15 784 13:12 24:52 — ⚔ FC into Scouts
12 617 12:13 21:44 40:35

Resources

Player Food Wood Gold Stone Spent Collected
13,470 13,235 5,495 2,380 34,580 35,782
12,595 9,750 5,835 3,995 32,175 34,082
16,415 8,667 3,670 2,920 31,672 35,687
12,765 10,338 6,125 1,050 30,278 32,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.