AoeStats
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Baltic

510863960Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 64m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Danes · Mexico
1089
+14
🇺🇸 Khmer · United States
1053
+16
🇦🇷 Armenians · Argentina
1060
-15
🇮🇪 Bengalis · Ireland
1048
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,379 14:51 30:10 43:18 ⚔ Fish Boom into Galleys into Archers
34 2,179 10:01 27:13 38:49 ⚔ M@A Rush
31 1,987 9:09 21:49 42:48 ⚔ Archer Rush
29 1,868 13:50 19:12 34:06 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,215 30,454 17,315 4,165 78,149 81,989
27,525 28,180 17,145 2,400 75,250 96,722
34,270 18,866 19,590 2,150 74,876 81,087
27,480 26,459 13,295 3,740 70,974 88,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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