AoeStats
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Nomad

509447946Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 80m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1065
+12
🇫🇷 Khmer · France
926
+19
🇺🇸 Italians · United States
992
-16
🇺🇸 Saxons · United States
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,147 16:38 22:15 35:18 ⚔ Fish Boom FC into Archers
38 3,074 14:20 20:52 33:06 ⛏ Fish Boom FC
22 1,769 19:58 28:50 37:19 ⛏ Fish Boom FC
17 1,370 15:50 22:04 40:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
44,350 51,065 27,485 7,700 130,600 140,413
40,585 45,342 31,385 4,410 121,722 126,516
38,685 41,844 24,205 5,300 110,034 123,748
45,715 32,801 27,190 3,270 108,976 123,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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