AoeStats
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Nomad

510844868Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 31m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1048
+14
🇭🇺 Huns · Hungary
1037
+14
🇫🇷 Byzantines · France
1000
-43
🇫🇷 Saxons · France
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
52 1,642 15:37 25:48 — ⚔ Fish Boom into Scouts
18 572 13:00 21:45 — ⛏ Fish Boom FC
16 513 17:59 — —
13 422 19:13 27:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,040 6,365 1,795 950 15,150 16,627
6,545 4,786 1,775 880 13,986 13,637
4,720 4,314 340 1,075 10,449 10,729
1,900 1,531 0 225 3,656 3,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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