AoeStats
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Nomad

510438509Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 56m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1047
+14
🇵🇪 Dravidians · Peru
1019
+15
🇯🇵 Malay · Japan
1038
-16
🇺🇸 Saxons · United States
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,209 14:38 24:44 36:16 ⚔ Fish Boom into Towers FC into Archers
39 2,196 16:03 20:52 35:14 ⛏ Fish Boom FC
16 918 17:40 31:25 — ⛏ Fish Boom FC
12 688 17:03 21:48 38:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,615 16,206 13,265 2,875 57,961 62,421
18,320 14,398 9,005 2,470 44,193 49,505
9,745 12,060 4,970 6,400 33,175 37,289
11,645 11,929 3,795 2,475 29,844 36,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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