AoeStats
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Black Forest

510015963Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 72m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Inca · Brazil
766
+14
🇲🇽 Lithuanians · Mexico
718
+15
🇲🇽 Celts · Mexico
731
-15
🇲🇽 Varangians · Mexico
690
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,904 11:19 21:58 40:47 ⚔ Champi Rush
22 1,560 15:50 22:37 34:49 ⛏ Fast Castle
11 775 11:22 21:32 40:03 ⛏ Fast Castle
8 572 10:24 24:39 52:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,670 29,180 36,580 4,990 121,420 161,586
49,890 31,965 21,820 3,770 107,445 130,692
48,960 22,640 28,220 2,415 102,235 117,358
12,675 8,324 6,170 2,245 29,414 33,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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