AoeStats
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Baltic

510584303Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 125m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1079
+14
🇩🇪 Saxons · Germany
1025
+16
🇦🇷 Mongols · Argentina
1095
-18
🇦🇷 Vietnamese · Argentina
961
-36
Player eAPM Actions Feudal Castle Imperial Opening
34 4,253 11:17 16:43 38:59 ⛏ Fish Boom FC
28 3,488 10:59 15:25 32:35 ⛏ Fish Boom FC
25 3,186 11:44 23:02 37:47 ⚔ Fish Boom into Archers
21 2,620 10:43 18:54 42:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
103,680 43,164 40,005 3,925 190,774 196,852
58,780 72,595 47,700 8,225 187,300 220,951
73,200 48,858 31,195 3,715 156,968 161,687
27,725 55,773 27,020 2,405 112,923 124,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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