AoeStats
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Black Forest

510074288Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 4m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1174
+14
🇪🇸 Hindustanis · Spain
1155
+14
🇨🇳 Bohemians · China
1139
+15
🇨🇳 Franks · China
1129
+15
🇸🇪 Japanese · Sweden
1231
-19
🇺🇸 Vietnamese · United States
1183
-17
🇦🇺 Mongols · Australia
1038
-11
🇬🇧 Teutons · United Kingdom
1028
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 168 — — —
34 160 — — —
25 116 — — —
23 108 — — —
21 96 — — —
18 82 — — —
17 79 — — —
16 76 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 200 50 0 1,100 718
850 194 50 0 1,094 844
650 125 50 0 825 643
600 84 0 0 684 735
350 219 50 0 619 535
400 57 50 0 507 470
300 158 0 0 458 465
450 0 0 0 450 626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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