AoeStats
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Arena

509558462Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 49m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1323
+11
🇳🇿 Burgundians · New Zealand
1225
+15
1175
+17
🇨🇳 Mapuche · China
1089
+22
🇨🇳 Mongols · China
1283
-19
🇺🇸 Persians · United States
1205
-16
🇲🇽 Bulgarians · Mexico
1198
-16
🇨🇳 Khmer · China
1148
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,637 9:52 13:59 29:31 ⛏ Fast Castle
46 2,297 11:47 17:11 31:00 ⛏ Fast Castle
41 2,030 10:33 14:48 28:39 ⛏ Fast Castle
27 1,328 10:33 14:05 28:45 ⛏ Fast Castle
26 1,318 12:52 16:34 32:25 ⛏ Fast Castle
24 1,188 8:47 16:39 23:41 ⛏ Fast Castle
22 1,085 12:25 16:48 34:14 ⛏ Fast Castle
17 850 10:33 15:00 27:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,455 23,170 25,385 3,750 93,760 104,365
32,050 18,808 15,710 4,500 71,068 76,749
35,800 13,158 15,605 5,500 70,063 77,759
29,630 15,770 18,625 4,155 68,180 86,648
20,305 23,870 9,360 1,855 55,390 68,547
15,700 17,325 13,425 2,800 49,250 70,949
19,105 18,045 5,310 2,755 45,215 50,040
18,680 11,970 10,220 200 41,070 46,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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