AoeStats
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Black Forest

509417648Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 71m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Byzantines · Poland
794
+15
🇮🇳 Saracens · India
789
+15
🇧🇷 Franks · Brazil
745
+17
🇩🇪 Dravidians · Germany
841
-19
🇩🇪 Saxons · Germany
830
-18
🇩🇪 Japanese · Germany
615
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 2,314 11:51 23:21 32:31 ⛏ Fast Castle
23 1,674 12:45 19:07 33:01 ⛏ Fast Castle
20 1,444 13:39 19:04 32:25 ⛏ Fast Castle
19 1,370 18:25 28:11 44:03 ⛏ Fast Castle
15 1,094 13:46 19:04 35:59 ⛏ Fast Castle
13 916 10:43 23:35 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,425 43,775 23,285 3,795 124,280 139,068
43,950 43,782 18,945 4,830 111,507 116,250
33,550 24,280 45,755 5,135 108,720 112,510
33,215 24,922 29,910 6,405 94,452 106,763
32,300 15,645 25,480 3,730 77,155 117,495
24,710 22,704 6,595 1,750 55,759 67,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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