AoeStats
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Arabia

509749003Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 15m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1447
+16
🇦🇷 Franks · Argentina
1421
+17
🇦🇷 Magyars · Argentina
1420
+17
🇨🇦 Varangians · Canada
1477
-18
🇺🇸 Aztecs · United States
1471
-18
🇧🇷 Malay · Brazil
1379
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 1,085 9:02 — — ⚔ Scout Rush
51 797 8:35 — — ⚔ Scout Rush
48 749 9:55 — — ⚔ Scout Rush
47 737 9:29 — — ⚔ Archer Rush
44 690 11:57 — — ⚔ Archer Rush
25 395 11:19 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,000 2,180 1,265 0 6,445 6,672
2,945 1,549 250 0 4,744 5,283
2,100 1,832 590 0 4,522 5,220
2,475 1,985 50 0 4,510 4,983
2,500 1,898 50 0 4,448 4,565
2,305 1,679 50 0 4,034 4,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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