AoeStats
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Baltic

510357512Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 50m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
867
+12
🇪🇸 Bulgarians · Spain
733
+17
🇺🇸 Danes · United States
772
-15
🇨🇭 Teutons · Switzerland
757
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,000 11:33 22:53 37:23 ⚔ Fish Boom into M@A into Fire Galleys into Galleys
19 980 12:32 23:24 34:30 ⛏ Fish Boom
15 765 13:49 30:40 47:55 ⛏ Fast Castle
9 435 11:29 21:12 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
16,590 6,975 9,585 2,750 35,900 47,586
16,860 9,573 5,415 3,985 35,833 41,447
14,295 10,640 7,390 2,800 35,125 47,275
4,025 3,730 500 685 8,940 10,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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