AoeStats
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Arabia

509975843Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 36m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1562
+15
🇩🇪 Ethiopians · Germany
1523
+17
🇩🇪 Varangians · Germany
1514
+17
🇧🇷 Franks · Brazil
1702
-23
🇧🇷 Britons · Brazil
1529
-16
🇧🇷 Ethiopians · Brazil
1389
-10
Player eAPM Actions Feudal Castle Imperial Opening
62 2,274 10:01 24:44 — ⚔ Archer Rush
60 2,236 8:52 24:30 — ⚔ Scout Rush
47 1,747 9:04 23:41 — ⚔ Archer Rush
46 1,718 9:19 21:54 — ⚔ Scout Rush
46 1,711 8:20 34:03 — ⚔ Archers into Skirms
45 1,652 9:44 23:01 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,515 6,131 8,020 225 29,891 30,749
7,800 9,342 6,315 230 23,687 24,666
7,920 8,325 6,445 340 23,030 25,279
10,900 4,686 5,695 200 21,481 22,520
6,275 8,063 5,425 0 19,763 21,147
4,935 6,182 3,195 770 15,082 15,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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