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Lombardia

509969381Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 53m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1657
+12
🇨🇦 Saracens · Canada
1641
+12
🇲🇽 Tatars · Mexico
1543
+16
🇲🇽 Saxons · Mexico
1500
+18
🇧🇷 Huns · Brazil
1722
-20
🇧🇷 Franks · Brazil
1554
-15
🇧🇷 Slavs · Brazil
1543
-14
🇧🇷 Mongols · Brazil
1398
-9
Player eAPM Actions Feudal Castle Imperial Opening
73 3,891 10:48 15:31 33:26 ⛏ Fast Castle
55 2,948 8:57 18:10 35:06 ⚔ Scout Rush
50 2,660 12:20 16:25 32:32 ⛏ Fast Castle
49 2,589 9:40 20:46 32:09 ⚔ Scout Rush
48 2,551 9:49 21:48 34:59 ⚔ Scout Rush
47 2,526 8:28 19:03 30:30 ⚔ Scout Rush
43 2,271 8:51 16:22 32:49 ⛏ Fast Castle
39 2,099 11:06 15:15 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,565 24,763 18,515 1,735 85,578 87,833
40,485 23,110 14,560 1,120 79,275 83,537
35,415 26,095 13,545 1,635 76,690 82,212
26,515 23,605 13,430 7,325 70,875 76,279
21,660 29,446 14,545 2,975 68,626 77,348
25,945 18,449 19,195 4,970 68,559 76,377
28,380 12,487 17,720 8,935 67,522 75,556
17,145 22,940 13,485 3,760 57,330 68,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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