AoeStats
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Oasis

508731573Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 29m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1697
+13
🇧🇷 Wei · Brazil
1625
+16
🇵🇹 Varangians · Portugal
1538
+20
🇧🇷 Magyars · Brazil
1522
+21
🇫🇮 Bohemians · Finland
1667
-19
🇫🇮 Persians · Finland
1657
-19
🇫🇮 Ethiopians · Finland
1601
-16
🇫🇮 Varangians · Finland
1598
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 1,974 9:37 — — ⚔ Archer Rush
64 1,902 9:09 19:52 — ⚔ Scouts into Skirms
54 1,604 9:16 19:43 — ⚔ Scout Rush
54 1,604 8:56 27:29 — ⚔ Scout Rush
48 1,429 9:16 22:39 — ⚔ Scout Rush
42 1,266 10:23 23:55 — ⚔ Archer Rush
41 1,231 23:37 — —
38 1,138 10:56 14:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,470 7,034 2,945 200 17,649 19,700
6,685 6,566 2,915 850 17,016 19,835
5,445 6,520 4,290 100 16,355 16,911
8,570 4,076 3,220 0 15,866 16,390
7,195 5,433 2,365 230 15,223 15,300
8,015 3,846 640 50 12,551 14,264
4,550 4,301 50 100 9,001 9,582
3,285 3,735 775 100 7,895 8,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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