AoeStats
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Baltic

510803961Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 47m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
30 1,408 10:26 19:59 41:47 ⛏ Fast Castle
28 1,315 10:48 18:34 30:52 ⛏ Fish Boom FC
22 1,034 11:19 25:06 33:57 ⚔ Fish Boom into Skirms
16 737 12:32 19:51 — ⛏ Fast Castle
15 709 15:21 24:35 33:42 ⛏ Fish Boom FC
15 728 14:31 23:24 33:13 ⛏ Fast Castle
12 545 13:53 23:50 38:36 ⛏ Fast Castle
12 558 10:25 26:26 46:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,290 13,958 6,930 2,925 42,103 44,847
16,275 15,083 7,180 1,630 40,168 46,912
10,425 14,500 7,225 2,300 34,450 53,283
14,130 6,195 9,520 100 29,945 42,906
10,075 11,440 3,700 2,150 27,365 30,246
13,330 6,810 2,700 2,265 25,105 31,563
6,350 10,572 5,450 2,455 24,827 27,611
10,710 6,693 3,060 1,860 22,323 25,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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