AoeStats
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Arena

510440678Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 55m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1241
+11
🇨🇳 Khmer · China
1118
+16
🇹🇼 Cumans · Taiwan
1065
+18
🇨🇦 Persians · Canada
1012
+21
🇨🇴 Wei · Colombia
1128
-17
🇺🇸 Saxons · United States
1123
-17
🇺🇸 Poles · United States
1116
-16
🇧🇴 Khmer · Bolivia
1100
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,284 9:23 13:49 36:58 ⛏ Fast Castle
38 2,112 11:04 15:06 33:17 ⛏ Fast Castle
35 1,914 10:51 16:34 44:16 ⛏ Fast Castle
32 1,765 10:21 14:26 31:11 ⛏ Fast Castle
28 1,522 9:23 21:37 37:54 ⛏ Fast Castle
27 1,481 13:08 15:56 20:41 ◆ FC into Fast Imp
22 1,213 10:08 15:15 44:18 ⛏ Fast Castle
17 949 15:23 20:03 31:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,825 17,930 24,370 2,150 86,275 92,972
36,035 22,730 13,390 4,505 76,660 110,776
37,445 13,225 18,905 5,110 74,685 76,871
26,800 15,770 20,970 2,045 65,585 74,674
22,230 27,440 12,710 2,520 64,900 73,263
20,120 20,415 11,660 2,385 54,580 64,461
23,850 18,555 8,125 1,050 51,580 59,560
24,005 20,230 3,305 2,515 50,055 51,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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