AoeStats
← Chrissaurio

Nomad

510954546Analyzed
2v2 RM · 14h ago on Oct 3, 2026· 43m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
589
+7
🇲🇽 Persians · Mexico
569
+8
🇧🇷 Varangians · Brazil
410
-9
🇸🇰 Britons · Slovakia
323
-6
Player eAPM Actions Feudal Castle Imperial Opening
22 961 17:33 36:21 — ⛏ Fish Boom
17 727 13:49 26:26 — ⚔ Scout Rush
14 623 18:01 34:40 — ⛏ Fish Boom FC
14 585 13:26 24:47 37:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,275 11,255 7,345 850 29,725 31,660
8,045 8,950 2,350 460 19,805 23,287
7,560 4,295 1,610 1,225 14,690 20,080
3,850 5,320 1,290 215 10,675 13,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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