AoeStats
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Arabia

509145452Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 65m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1074
+15
🇦🇷 Byzantines · Argentina
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,336 9:04 20:34 39:59 ⚔ Scouts into Skirms
32 2,053 9:17 22:11 38:59 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
31,040 20,247 16,110 1,500 68,897 72,213
27,615 19,560 16,690 2,875 66,740 72,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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