AoeStats
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Arena

509276604Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 66m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1184
+14
🇺🇸 Byzantines · United States
1160
+15
🇹🇼 Danes · Taiwan
1159
+15
🇺🇸 Vikings · United States
1088
+18
🇲🇽 Berbers · Mexico
1205
-18
🇵🇪 Malians · Peru
1154
-16
🇺🇸 Persians · United States
1137
-16
🇲🇽 Britons · Mexico
1051
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,455 11:19 15:51 34:02 ⛏ Fast Castle
49 3,203 10:41 14:37 36:30 ⛏ Fast Castle
44 2,892 11:00 14:43 29:23 ⛏ Fast Castle
44 2,890 9:24 15:18 32:09 ⛏ Fast Castle
37 2,470 12:19 17:03 44:29 ⛏ Fast Castle
26 1,690 9:51 16:25 35:04 ⛏ Fast Castle
25 1,638 10:47 15:07 45:54 ⛏ Fast Castle
22 1,480 13:22 19:32 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,860 50,045 17,570 6,150 132,625 142,636
52,325 32,510 36,625 2,560 124,020 128,587
47,545 25,300 19,630 3,510 95,985 111,824
21,385 33,550 19,680 3,280 77,895 79,873
29,155 27,405 14,470 3,060 74,090 79,796
19,760 20,855 20,025 3,550 64,190 77,387
29,200 18,235 13,140 3,200 63,775 68,729
28,925 16,815 13,785 1,735 61,260 65,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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