AoeStats
← Drovka

Lombardia

508548805Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 55m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
76 4,180 10:10 23:34 39:33 ⚔ Scout Rush
68 3,732 10:09 13:52 47:32 ⛏ Fast Castle
52 2,858 11:36 22:12 43:19 ⚔ M@A Rush
43 2,390 9:31 28:23 45:21 ⚔ Archer Rush
28 1,526 10:19 20:48 38:40 ⚔ Scout Rush
26 1,436 10:39 22:55 41:23 ⚔ Scout Rush
26 1,431 10:28 15:58 33:42 ⛏ Fast Castle
22 1,215 10:37 17:45 30:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,905 15,457 22,020 1,080 73,462 78,062
29,610 14,205 17,835 2,380 64,030 87,712
26,115 11,785 16,240 2,950 57,090 60,252
24,575 14,554 14,635 1,050 54,814 60,305
22,655 13,051 13,140 4,990 53,836 68,545
21,730 16,010 5,845 3,175 46,760 56,099
16,605 19,789 7,730 1,845 45,969 56,696
18,280 12,283 7,295 3,985 41,843 45,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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