AoeStats
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Arena

508560614Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 17m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1396
+16
🇨🇱 Danes · Chile
1366
+17
🇨🇱 Malay · Chile
1364
+17
🇺🇸 Koreans · United States
1305
+20
🇨🇳 Tatars · China
1476
-21
🇲🇽 Khmer · Mexico
1459
-20
🇩🇪 Turks · Germany
1328
-15
🇩🇪 Franks · Germany
1311
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 922 10:01 14:25 — ⛏ Fast Castle
45 805 9:18 14:26 — ⛏ Fast Castle
44 776 10:13 14:17 — ⛏ Fast Castle
36 639 10:25 14:09 — ⛏ Fast Castle
36 641 10:43 17:05 — ⛏ Fast Castle
35 629 10:34 14:15 — ⛏ Fast Castle
31 545 11:39 15:17 — ⛏ Fast Castle
21 375 8:38 15:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,975 5,925 200 0 10,100 11,946
5,050 2,180 200 200 7,630 7,796
4,825 1,730 250 650 7,455 7,838
3,705 2,720 200 100 6,725 7,215
3,410 2,500 750 0 6,660 6,668
3,325 2,660 200 200 6,385 6,390
3,300 2,540 200 300 6,340 5,946
3,650 2,235 200 210 6,295 6,706
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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