AoeStats
← Mynor Valdez

Arena

509521161Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 69m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
778
+11
🇨🇴 Britons · Colombia
727
+13
🇨🇳 Hindustanis · China
715
+14
🇺🇸 Varangians · United States
546
+20
🇧🇷 Armenians · Brazil
702
-16
🇺🇸 Malians · United States
696
-16
🇬🇹 Georgians · Guatemala
653
-21
🇵🇪 Vietnamese · Peru
584
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,632 10:33 14:15 33:13 ⛏ Fast Castle
22 1,553 12:27 25:06 43:00 ⛏ Fast Castle
19 1,294 10:18 22:59 37:11 ⚔ FC into Scouts
16 1,080 13:42 21:56 36:05 ⛏ Fast Castle
15 1,028 12:50 17:48 28:51 ⛏ Fast Castle
15 1,076 11:35 24:56 41:44 ⛏ Fast Castle
11 764 13:15 24:57 47:41 ⚔ Archer Rush
10 666 11:41 19:33 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,210 40,800 33,990 4,450 102,450 108,483
32,965 31,380 25,290 5,590 95,225 147,646
30,395 18,705 20,460 2,450 72,010 109,904
32,140 19,695 13,590 1,955 67,380 86,610
25,985 27,907 10,105 2,175 66,172 79,967
30,090 19,080 14,270 2,275 65,715 102,557
15,505 23,775 15,370 1,650 56,300 70,138
12,700 15,405 15,795 1,550 45,450 54,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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