AoeStats
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Arabia

510307799Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 69m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
812
+11
🇯🇵 Khmer · Japan
789
+12
🇧🇷 Georgians · Brazil
719
-12
🇧🇷 Saxons · Brazil
675
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,425 10:14 16:09 31:56 ⛏ Fast Castle
16 1,106 10:47 25:18 35:30 ⛏ Fast Castle
14 985 11:42 19:23 34:55 ⛏ Fast Castle
14 940 11:11 19:35 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,930 20,996 14,210 4,150 71,286 93,283
27,690 6,899 17,945 3,045 55,579 66,141
25,285 11,849 10,300 3,775 51,209 83,387
9,960 11,015 5,160 2,710 28,845 32,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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