AoeStats
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Black Forest

510111327Analyzed
3v3 RM · 23h ago on Sep 29, 2026· 74m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
655
+10
🇧🇷 Saxons · Brazil
651
+10
🇨🇱 Vietnamese · Chile
608
+12
🇬🇧 Wu · United Kingdom
551
-11
🇮🇪 Huns · Ireland
524
-11
🇹🇷 Bohemians · Türkiye
500
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 2,155 12:38 23:45 38:59 ⛏ Fast Castle
27 1,974 18:52 24:06 40:01 ⛏ Fast Castle
24 1,746 12:30 21:36 37:58 ⛏ Fast Castle
14 1,068 13:58 24:10 41:53 ⛏ Fast Castle
10 774 9:47 24:44 43:21 ⛏ Fast Castle
10 749 13:38 20:03 39:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,920 43,535 29,525 3,855 127,835 141,136
22,185 39,810 20,975 4,395 87,365 138,758
38,865 20,585 12,620 3,150 75,220 84,520
33,515 25,206 4,060 3,205 65,986 80,960
22,030 19,225 17,495 2,380 61,130 72,931
15,860 23,477 17,565 2,220 59,122 86,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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