AoeStats
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Black Forest

510104230Analyzed
3v3 RM · 24h ago on Sep 29, 2026· 55m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saxons · Brazil
637
+14
🇮🇹 Bulgarians · Italy
575
+16
🇦🇷 Khmer · Argentina
543
+18
🇫🇷 Vietnamese · France
599
-17
🇵🇹 Franks · Portugal
582
-16
🇬🇧 Wu · United Kingdom
566
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,369 11:52 22:19 38:02 ⛏ Fast Castle
21 1,165 13:22 24:02 34:51 ⛏ Fast Castle
15 818 11:09 19:41 34:48 ⛏ Fast Castle
15 858 13:23 21:58 35:06 ⛏ Fast Castle
12 669 12:26 19:43 39:12 ⛏ Fast Castle
9 496 12:53 27:14 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,330 20,135 12,935 1,700 53,100 82,653
23,925 7,825 17,135 2,900 51,785 64,423
15,985 18,817 14,630 1,700 51,132 64,200
22,900 12,770 13,020 1,725 50,415 66,210
18,285 14,059 11,225 1,470 45,039 57,210
19,420 11,850 8,100 2,275 41,645 50,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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