AoeStats
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Arena

510340395Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 3m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1638
+8
🇦🇹 Spanish · Austria
1618
+9
🇫🇷 Ethiopians · France
1572
+10
🇦🇷 Celts · Argentina
1540
+12
🇨🇳 Jurchens · China
1485
-11
🇯🇵 Celts · Japan
1465
-10
🇨🇳 Hindustanis · China
1442
-10
🇦🇷 Saxons · Argentina
1399
-8
Player eAPM Actions Feudal Castle Imperial Opening
75 267 — — —
65 232 — — —
64 226 — — —
62 221 — — —
60 213 — — —
54 190 — — —
52 183 — — —
38 135 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 125 0 0 975 779
550 150 0 0 700 550
450 100 0 0 550 357
450 100 0 0 550 406
400 125 0 0 525 379
400 100 0 0 500 497
300 125 0 0 425 409
250 150 0 0 400 330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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