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Black Forest

510327958Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1753
+12
🇻🇳 Franks · Vietnam
1703
+14
🇨🇳 Britons · China
1603
+18
🇨🇴 Slavs · Colombia
1548
+21
🇪🇨 Lithuanians · Ecuador
1685
-17
🇬🇧 Danes · United Kingdom
1671
-17
🇹🇷 Japanese · Türkiye
1654
-16
🇦🇹 Cumans · Austria
1633
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 2,903 11:15 14:41 30:33 ⛏ Fast Castle
63 2,698 10:01 22:00 36:13 ⛏ Fast Castle
63 2,691 8:40 20:27 34:03 ⚔ Archer Rush
55 2,335 12:07 15:47 34:29 ⛏ Fast Castle
49 2,087 10:06 13:43 30:08 ⛏ Fast Castle
42 1,776 11:28 15:16 36:04 ⛏ Fast Castle
38 1,623 11:27 19:47 38:42 ⛏ Fast Castle
37 1,572 14:33 20:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,355 19,839 11,545 2,310 56,049 61,540
22,565 17,510 11,580 3,000 54,655 58,137
23,025 13,560 11,305 3,660 51,550 53,483
22,895 14,654 8,395 4,280 50,224 63,296
21,990 15,567 7,095 2,355 47,007 49,606
15,450 16,002 11,675 3,075 46,202 48,893
11,735 8,631 1,560 2,825 24,751 25,904
11,695 7,723 525 3,575 23,518 28,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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