AoeStats
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Lombardia

510146992Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 16m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1688
+15
🇹🇷 Cumans · Türkiye
1654
+16
🇹🇷 Magyars · Türkiye
1615
+18
🇦🇹 Dravidians · Austria
1596
+18
🇳🇴 Danes · Norway
1751
-21
🇸🇪 Spanish · Sweden
1748
-20
🇹🇷 Persians · Türkiye
1615
-15
🇺🇸 Malians · United States
1503
-11
Player eAPM Actions Feudal Castle Imperial Opening
87 1,398 9:31 — — ⚔ Archer Rush
52 835 8:59 — — ⚔ Scout Rush
52 835 10:31 15:03 — ⛏ Fast Castle
46 741 8:56 — — ⚔ Tower Rush
40 643 9:02 — — ⚔ Scout Rush
39 628 10:50 — — ⚔ Archer Rush
38 609 11:24 — — ⛏ Fast Castle
27 429 11:36 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,650 2,643 1,495 10 6,798 6,837
3,115 1,980 50 0 5,145 5,318
3,200 1,434 250 250 5,134 6,299
2,700 1,848 300 125 4,973 4,986
2,815 1,870 50 125 4,860 4,792
2,740 1,298 100 625 4,763 4,540
2,600 952 210 0 3,762 4,089
2,000 1,407 275 0 3,682 4,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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